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Bosses are strong enemies found at the end of every floor in The Gungeon. Defeating a boss allows the player to advance to the next main floor.

Upon being killed, bosses drop a weapon or item of random quality, several Hegemony Credits, and one to three pickups such as hearts, ammo, or keys.

Bosses will always drop a gun if the player has not yet picked up a gun on the current floor.

  • This can seemingly be worked around by throwing an empty gun using the Fire button and picking it back up; which could be useful if you want "a chance to get an item" instead of "guaranteed gun reward", but are out of keys to open any chests in the floor, and out of money to purchase any guns in the shops.
  • Dropping and then picking up guns with the "Drop Gun" button instead doesn't seem to work for this purpose, instead probably still guaranteeing a gun if you haven't gotten an actual new gun in the floor in any other way. (confirmation & testing needed)

If a boss from one of the five main floors is defeated without getting hit, they will drop a Master Round as well. Clearing a boss without getting hit will also cause it to drop doubled Hegemony Credits.

Keep of the Lead Lord[ | ]

Bullet King Gatling Gull Trigger Twins
Bullet King Gatling Gull Trigger Twins

Gungeon Proper[ | ]

Ammoconda Beholster The Gorgun
Ammoconda Beholster Gorgun

Black Powder Mine[ | ]

Cannonbalrog Mine Flayer Treadnaught
Cannonbalrog Mine Flayer Treadnaught

Hollow[ | ]

High Priest Kill Pillars Wallmonger
High Priest Kill Pillars Wallmonger

Forge[ | ]

High Dragun
High Dragun


Secret Bosses[ | ]

Black Powder Mine[ | ]

Blockner
Blockner

Gungeon Proper, Black Powder Mine, and Hollow[ | ]

Door Lord
Door Lord

Oubliette[ | ]

Blobulord
Blobulord

Abbey of the True Gun[ | ]

Old King
Old King

Resourceful Rat's Lair[ | ]

Boss Resourceful Rat
Resourceful Rat

R&G Dept.[ | ]

AgunimTitleCard
Agunim

Past Bosses[ | ]

Black Stache Dr. Wolf's Monster
Black Stache Dr. Wolf's Monster
HS Absolution Interdimensional Horror
HS Absolution Interdimensional Horror
Agunim Cannon The Last Human
Agunim Cannon The Last Human

Bullet Hell[ | ]

Lich
Lich

Notes[ | ]

  • When the player enters the past, (excluding the pilot’s past) they will lose their items and guns, but will keep blanks and armor.
  • Every boss has a DPS (damage per second) cap as a way of stopping players from dealing high amounts of damage over a short time, so guns with high fire rate or high damage can't destroy bosses in seconds.
    • The DPS cap is applied across a 3-second window.
    • The most damage a single shot can deal is equal to triple the floor's DPS cap.
    • In Boss Rush, bosses have no damage per second cap.
    • In co-op, the DPS cap is increased by 70%.
    • The DPS cap is ignored by Glass Cannon, Makeshift Cannon, Yari Launcher, Boxing Glove's 3 star charged super punch, and High Kaliber's souls.
    • The DPS cap is ignored if a weapon deals 1000 or more damage with a single projectile
    • The DPS cap varies per floor and was increased in the A Farewell to Arms Update:
Floor A Farewell to Arms Classic
Keep of the Lead Lord/Oubliette 30 25
Gungeon Proper/Abbey of the True Gun 42 35
Black Powder Mine/Resourceful Rat's Lair 60 50
Hollow/R&G Dept. 70 58
Forge 78 65
Bullet Hell 80 70


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