Boomerang | |||||||||||||||||
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Type: | Active | ||||||||||||||||
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Sell Creep Price: | 30 | ||||||||||||||||
Recharge: |
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Ammonomicon Entry | |||||||||||||||||
Usually Comes Back | |||||||||||||||||
Boomerangs predate Gun technology, but can still be useful in a pinch. A good throw is quite stunning! |
Boomerang is an active item.
Effects[]
- Throws a boomerang that travels around the room and attempts to stun all enemies.
Notes[]
- Crave the Glaive - If the player also has the Kruller Glaive, the Glaive will try to hit every enemy in the room before returning, similar to the Boomerang.
- Gunnerang - If the player also has Utility Belt, thrown guns deal 50% more damage.
- Get Equipped With -Q- - If the player also has Megahand, enables Quick Boomerang mode, which fires small boomerangs when uncharged that stun enemies. Modes can be switched by reloading the Megahand with a full magazine.
- Can be useful for finding Wall Mimics.
Trivia[]
- This item is a reference to the Magical Boomerang from The Legend of Zelda: A Link to the Past.
- The blue and red on the Boomerang and how the sprite is positioned are similar to the color scheme and position on the regular and magical boomerangs from A Link to the Past. However, the boomerangs from that game do not home on enemies and are only able to be thrown a short distance in 8 directions.
- The Gunnerang synergy is likely a reference to Batman's Batarangs. It could also be a reference to the Gunerang from the Borderlands series.