Icon |
Name |
Description
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Bullet Kin |
Slowly walks towards the player, firing bullets.
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Bandana Bullet Kin |
Slowly walks towards the player, rapidly firing bullets.
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Veteran Bullet Kin |
Slowly walks towards the player, firing bullets and predicting the player's movements.
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Tanker |
Slowly walks towards the player, rapidly firing bullets.
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Shroomer
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Slowly walks towards the player, firing two bullets in a V shape.
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Minelet |
Slowly walks towards the player, firing bullets. Occasionally hides under its hard hat, temporarily deflecting bullets, then pops out and releases bullets in all directions.
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Red Shotgun Kin |
Slowly walks towards the player, occasionally firing a tight spread of 5 bullets. Has a chance to fire 6 bullets in all directions upon death.
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Blue Shotgun Kin |
Slowly walks towards the player, occasionally firing a wide spread of 5 bullets quickly followed by a wide spread of 4 bullets. Has a chance to fire 6 bullets in all directions upon death.
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Veteran Shotgun Kin |
Slowly walks towards the player, occasionally firing a V-shaped spread of 5 bullets and predicting the player's movements. Fires many bullets in all directions upon death.
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Keybullet Kin |
Runs away from the player and disappears if not killed. Turns into a key upon death.
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Sniper Shell |
Periodically aims at the player with a red laser, then fires a single high-speed bullet.
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Professional |
Periodically aims at the player with a green laser, then fires a single high-speed bullet that explodes into bullets in all directions upon impact.
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Hollowpoint |
Floats towards the player, rapidly firing bullets. Periodically disappears and reappears elsewhere in the room.
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Bombshee |
Follows other enemies around, frequently emitting a short-ranged shriek that destroys the player's bullets. If all the other enemies die, the Bombshee will launch itself at the player, exploding on contact.
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Rubber Kin |
Attempts to launch itself towards the player, knocking the player back upon contact. Cannot deal direct damage to players.
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Tazie |
Launches itself towards the player, dealing damage upon contact.
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King Bullat |
Periodically fires bouncing bullets in all directions. Spawns several Bullats and Shotgats upon death.
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Pinhead |
Walks towards the player and explodes upon death. IF the player gets too close, it will leap towards the player and explode.
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Nitra |
Walks towards the player and creates a line of explosions upon death. If the player gets too close, it will leap towards the player and detonate itself.
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Blobulon |
Moves towards the player and attempts to deal contact damage. Splits into two Blobuloids upon death.
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Blobuloid |
Moves towards the player and attempts to deal contact damage. Splits into two Blobulins upon death.
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Blobulin |
Quickly moves towards the player and attempts to deal contact damage.
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Poisbulon |
Moves towards the player, leaving a trail of poison creep. Splits into two Poisbuloids upon death.
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Poisbuloid |
Moves towards the player, leaving a trail of poison creep. Splits into two Poisbulins upon death.
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Poisbulin |
Quickly moves towards the player, leaving a trail of poison creep.
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Skusket |
Has two lines of bullets orbiting it. Slowly floats towards the player, firing skulls that home in on the player and split into 6 bullets upon being destroyed.
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Gigi |
Flies towards the player, periodically spitting an egg that releases a swarm of bullets towards the player.
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Muzzle Wisp |
Dashes three times in random directions, then releases a ring of flaming bullets. Leaves behind a patch of fire upon death. Sets the player on fire upon contact.
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Cubulon |
Frequently fires bullets in all directions in a diamond shape.
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Chance Kin |
Runs away from the player and disappears if not killed. Turns into a !-cube which drops a random pickup upon death.
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Apprentice Gunjurer |
Fires bullets in a variety of rotating shapes, such as a square, circle, or X. Occasionally disappears and reappears elsewhere in the room.
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High Gunjurer |
Fires large rings of bullets at the player. Occasionally disappears and reappears elsewhere in the room.
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Gunsinger |
Buffs an enemy in the room, increasing their health and speed. They will cancel their spell and run away if the player is too close or they take too much damage.
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Aged Gunsinger |
Buffs all enemies in the room, increasing their health and speed. They will cancel their spell and run away if the player is too close or they take too much damage.
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Jammomancer |
Jams an enemy in the room, increasing their health, speed, and damage.
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Jamerlengo |
Jams all enemies in the room, increasing their health, speed, and damage.
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Mimic |
Rapidly fires bullets towards the player. Drops items and/or pickups upon death.
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Bullat |
Launches itself at the player, dying in the process.
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Shotgat |
Launches two projectiles in a V shape at the player, dying in the process.
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Grenat |
Launches an exploding projectile at the player, dying in the process.
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Spirat |
Launches itself at the player, dying in the process. Predicts the player's movements, and can reposition itself several times before hitting walls.
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Coaler |
Occasionally fires bullets at the player. Catches on fire upon taking damage, running around erratically and sending flaming bullets out in random directions.
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Gat |
Bounces around the room and deflects bullets. Occasionally opens up to fire three spreads of four bullets towards the player.
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Det |
Periodically fires four lasers in a + or × formation. Explodes upon death.
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Gunzookie |
Periodically spits up bubbles that, upon popping, fire a bullet that predicts the player's movements.
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Gunzockie |
Periodically spits up four bubbles that, upon popping, fire a bullet that predicts the player's movements.
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Bullet Shark |
Charges towards the player, releasing bullets to the sides of itself.
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Chancebulon |
Fires random attacks from other Blobulon enemies, along with groups of bullets that look like dice. Has a chance to fire multiple attacks at the same time, and has a chance to die instead of attacking.
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Misfire Beast |
Camouflages itself and creates projections that attack the player with bullet whips.
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Gun Nut |
Periodically strikes the ground with its sword, releasing a wide 90 degree arc of bullets towards the player. Can only aim in the eight compass directions.
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Fungun |
Periodically releases clouds of bullets. Leaves a small pool of poison creep upon death.
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Spogre |
Periodically releases large clouds of bullets. Releases a smaller cloud of bullets upon death.
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Gripmaster |
Hovers over the player and attempts to grab them. If the player is successfully grabbed, it will shoot the player to a previously cleared room, which will be reset and have all enemies respawned. Automatically dies if all other enemies in the room are killed.
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Phaser Spider |
Fires large web-shaped sprays of bullets at the player that leave slowing cobwebs on the floor. Frequently burrows into the ground and reappears elsewhere in the room.
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Killithid |
Summons portals around the room that fire bullets towards the player. Occasionally splits into three copies of itself, two of which are illusions.
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Tarnisher |
Sinks into the floor and chases the player. If it successfully catches the player, it will deal damage, partially drain the current gun's ammo, and reduce the magazine size of all of the player's guns until they pick up ammo.
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Shambling Round |
Has three stages that it progresses through as it takes damage. In its first stage, it fires rings of bullets in all directions. In its second stage, it rapidly alternates between firing bullets out of its left and right sides. In its third stage, it sprays numerous bullets in all directions. Upon death, it leaves behind a cap that explodes after a short delay.
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Shelleton |
Slowly walks towards the player, frequently firing two wide bursts of bullets at the player. Occasionally fires a laser at the player. Collapses upon death, and will revive if not destroyed after a short period of time.
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