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(→See also: Added trivia about the official in-game translations.) Tag: Visual edit |
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{{Enemy infobox |
{{Enemy infobox |
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| image = |
| image = |
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− | | location = {{Location|n|n|n|y|y|n}} |
+ | | location = {{Location|n|n|n|y|y|n|n|y|y}} |
+ | | health = {{HP|20}} |
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| quote = Crypt Lord |
| quote = Crypt Lord |
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| desc = Ammomancers are dark Gunjurers who have been banished from the upper levels of the Gungeon. |
| desc = Ammomancers are dark Gunjurers who have been banished from the upper levels of the Gungeon. |
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Evasive, but the Gundead they summon can be extremely dangerous, and can sustain a fight without end. |
Evasive, but the Gundead they summon can be extremely dangerous, and can sustain a fight without end. |
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+ | '''Ammomancers''' are enemies that vaguely resemble [[Gunsinger|Gunsingers]] but paler and wearing darker robes. |
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If left uninterrupted, Ammomancers will stand still and summon a [[Shelleton]]. The summoning can be interrupted by getting close to the Ammomancer or hurting it, causing it to run away, or by killing the Ammomancer. |
If left uninterrupted, Ammomancers will stand still and summon a [[Shelleton]]. The summoning can be interrupted by getting close to the Ammomancer or hurting it, causing it to run away, or by killing the Ammomancer. |
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− | If left alone in a room without any other enemies or after summoning a total of 3 Shelletons, Ammomancers will go mad, stop their summoning rituals and |
+ | If left alone in a room without any other enemies or after summoning a total of 3 Shelletons, Ammomancers will go mad, stop their summoning rituals, and instead will attempt to hurt players by running into them. |
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+ | If an Ammomancer successfully summons a Shelleton but is killed afterwards, then the Shelleton that was summoned will collapse into its skull, allowing the player to finish it off more easily. |
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+ | <br /> |
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+ | ==Trivia== |
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+ | *In the Portuguese translation of the game, they are known as "Necropolvorista", a portmanteau of the words "necromante" (necromancer) and "pólvora" (gunpowder). |
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{{clear}} |
{{clear}} |
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Revision as of 02:17, 29 April 2020
Ammomancer | |||||||||||||||
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Location: | Hollow Forge Bullet Hell Resourceful Rat's Lair | ||||||||||||||
Ammonomicon Entry | |||||||||||||||
Crypt Lord | |||||||||||||||
Ammomancers are dark Gunjurers who have been banished from the upper levels of the Gungeon.
Evasive, but the Gundead they summon can be extremely dangerous, and can sustain a fight without end. | |||||||||||||||
Ammomancers are enemies that vaguely resemble Gunsingers but paler and wearing darker robes.
If left uninterrupted, Ammomancers will stand still and summon a Shelleton. The summoning can be interrupted by getting close to the Ammomancer or hurting it, causing it to run away, or by killing the Ammomancer.
If left alone in a room without any other enemies or after summoning a total of 3 Shelletons, Ammomancers will go mad, stop their summoning rituals, and instead will attempt to hurt players by running into them.
If an Ammomancer successfully summons a Shelleton but is killed afterwards, then the Shelleton that was summoned will collapse into its skull, allowing the player to finish it off more easily.
Trivia
- In the Portuguese translation of the game, they are known as "Necropolvorista", a portmanteau of the words "necromante" (necromancer) and "pólvora" (gunpowder).