Alien Sidearm | |
---|---|
Statistics | |
Type: | Charged |
Quality: | |
Magazine Size: | 10 |
Max Ammo: | 350 |
Reload Time: | 1.2s |
DPS: | 19.6 |
Damage: | Uncharged: 5 Charged: 25 |
Fire Rate: | 0.15 |
Shot Speed: | 23 |
Range: | 15 |
Force: | 10 |
Spread: | 5 |
Class: | PISTOL |
Sell Creep Price: | 16 |
Ammonomicon Entry | |
Shield Breaker | |
The Hegemony of Man has fought, and won, three major wars with alien races. Hundreds of these pistols were salvaged after the second of these wars. |
Alien Sidearm is a gun that can charge shots which become larger and deal more damage.
Notes[ | ]
- Chief Master - If the player also has any two Master Rounds, Alien Sidearm gains an increased maximum ammo of 500 and a larger magazine of 30. It becomes fully automatic, and the final two shots in the magazine become fully-charged shots.
- Spartan Loadout - If the player has Cat Claw, Alien Sidearm can be charged twice to fire a more powerful shot. Cat Claw pierces enemies, attaching its explosive to every enemy hit.
- If the player has both Spartan Loadout and Chief Master, Chief Master takes precedence.
- The relatively high damage of its fully charged shots combined with its large ammo pool make the Alien Sidearm a decent early-game room clearer.
Trivia[ | ]
- This gun is a reference to the alien pistols usable in Halo.
- Shield Breaker is a reference to Halo's famous shield mechanic.
- The charging mechanic is also a function of Halo's plasma pistol. A fully charged shot from that gun could instantly break another player's shields in multiplayer.
- Upon obtaining the Chief Master synergy, the weapon more closely resembles in design and function Halo's Plasma Rifle rather than the Plasma Pistol.
Gallery[ | ]
Alien Sidearm's appearance with the Chief Master synergy.