V2.1.8

Major

 * Updated our Unity version to fix the Citrix Workspace issue and several Unity-related crashes

Gameplay Changes/Improvements

 * Chain lightning effects no longer damage friendly companions.
 * Added better crash recovery for Paradox progress and The Gunslinger’s past.
 * The new characters now show up in the breach even if you can’t afford runs with them.
 * Now accepts mouse clicks for advancing dialogue in boss intros.(like other NPC conversations).
 * Added milliseconds to the speedrun timer by default and improved timer performance.
 * Removed an invisible collider in the Breach.
 * The Breach now has a visual indication of whether or not the alternate starting guns are active.
 * Improved the interaction between beam weaponry and Orbital Bullets (the circle portion no longer collides with walls).
 * Several QoL improvements to Duct Tape, particularly with large clip guns.
 * Improved the interaction of the Triple Gun with ammo capacity upgrades.
 * Improved the interaction of the Chamber Gun with ammo capacity upgrades.
 * Improved the interaction of the Bloodbulon with being frozen.
 * Reverted the control change to the Bloodied Scarf introduced in FTA (this caused several issues and cursor jumping on mouse controls).
 * The Big Shotgun can now consume the new shotgun kin types.
 * Made 360 No Scope synergy more consistent on controller.
 * Added a fallback to the Chest Teleporter; if a chest fails to spawn, it will spawn on the next floor.

Bug fixes

 * (Consoles) Fixed a number of crashes, including ones related to:
 * Throwing a gun in the coop past
 * Finishing the coop past
 * Reflecting the DraGun’s knives
 * Paradox and certain animation combinations
 * Dying in coop while firing certain shotguns
 * Some Blooper synergies
 * Several issues related to quick restarting
 * Entering some rooms in the rat maze after reviving with the Gun Soul
 * Several issues related to reload aura synergies
 * Several issues which could occur during loading/generation screens (particularly the one which occurred frequently while loading Bullet Hell)
 * Feeding the rat to the baby dragun while he’s speaking
 * Running to the edges of the payday drill room with some followers
 * Player followers being transmogrified by projectiles returned by Gunjurers
 * Flipping a table in a room that never contained enemies with some table tech items
 * Flipping a table with Table Tech Rocket and items which increase projectile size
 * Projectiles growing larger than intended due to stacking effects like Snowballets
 * Some hovering weapon synergies
 * Rare issue while encountering the Lost Adventurer for the first time
 * Rare issue during a wall mimic transformation
 * Rare issue with some screen shake values
 * Fixed a softlock caused by shooting Patches and Mendy in coop while one player is interacting with them
 * Fixed a softlock/freeze that could occur on the Blobulord, Fuselier, Resourceful Rat and new secret boss fights (hopefully, we couldn’t reproduce this directly)
 * Fixed an issue which prevented entering the new secret floor if the player teleported away immediately after opening the entrance
 * Being cloned while being on fire will no longer result in the clone being on fire
 * Fixed an issue where some unlocks for the DraGun didn’t trigger on the Advanced DraGun
 * Seven-Leaf Clover now works correctly when loading midgame saves
 * Fixed issues with several starting items in Paradox runs
 * Fixed several issues where the Unfinished Gun would show up even after the Finished Gun was unlocked
 * Fixed an issue where the new secret floor wasn’t always accessible (after loading a midgame save)
 * Fixed an issue which could cause infinite generation screens, particularly in Bullet Hell (hopefully, we couldn’t reproduce this one directly)
 * Fixed an issue which could prevent revives in coop when Paradox started with an item that grants Armor
 * Fixed an issue where some Tubo Mode effects were increased in coop
 * The railgun should no longer appear to have “chunky” aim while using a controller
 * Fixed an issue where Junkan’s projectiles could grow indefinitely with Snowballets
 * The Number 2 item should no longer be occasionally invisible
 * Fixed an issue where Meat Bun’s effect could remain permanently after loading a midgame save
 * Fixed an issue where Paradox could start with double blasphemy
 * Fixed an issue with goop in the Aimless Void
 * Katana Bullets now work with beam weaponry
 * Companions should no longer be worse in Turbo Mode
 * Fixed some text issues with accented characters on the run complete screen
 * Fixed an audio issue with the Payday Drill
 * Fixed an issue where the Ammonomicon could display incorrectly
 * Fixed an issue where players could get stuck in the pet animation if started while dodgerolling
 * Fixed an issue with the Chamber Gun in the fourth secret floor
 * Fixed an issue with the Trigger Twins synergy
 * Fixed an issue where a save button wouldn’t appear on the second floor when loading a midgame save
 * Tweaked volume levels for the new secret boss
 * Fixed a bug caused by the Sprun triggering on level load
 * Fixed some volume issues in coop
 * Fixed an issue where Winchester’s arcade gun could lose ammo unintentionally
 * Fixed a bug where the Gun Soul would sometimes not properly function in coop
 * Fixed an issue which could cause door and pedestal sprites to show glitched textures (hopefully, we couldn’t reproduce this one directly)
 * Fixed some visual issues with Tiny UI in conversations
 * Fixed audio issues with some weapons and synergies (including the Lower Case R and Sprun)
 * Fixed an issue where some synergy auras could become permanent
 * Fixed a typo Chance Bullets' description
 * Fixed an issue where coop players in a Rainbow Run could sometimes pick up two items simultaneously
 * Paradox’s random items should now work correctly with shortcuts
 * Fixed several issues with the mimic gun (including entering a past or finishing this weapon during a Gun Queue challenge room)
 * The Gunsling King will no longer issue gun challenges if you have a locked weapon (e.g. gun mimic)
 * Fixed a bad interaction between cooperative play, resurrection chests, and the Clone item
 * Fixed an issue where enemies could become stuck inside NPCs but not directly shot
 * Fixed an issue where the Antichamber synergy would not function
 * Fixed an issue where the in-game timer would not start on chest interaction in Rainbow Runs
 * Fixed an issue where chest spawning noises were too loud in Rainbow Runs
 * Fixed a display issue where certain boss names would be missing accented characters in certain languages
 * Fixed an issue where transformed guns were not properly maintaining ammo across midgame saves
 * Reward pedestals should not appear on the minimap in Rainbow Runs
 * Fixed an issue where quick restarting with an alternate costume resulted in mismatched hands
 * Fixed an issue where secret rooms could interpenetrate with normal rooms
 * Fixed an issue where the Crown of Guns (and related weapons) could appear over the elevator
 * Fixed auto-aim in the Pilot’s past
 * Handle companion mirror vollies correctly for challenge modifiers
 * Fixed a visual issue caused by teleporting away from a room while sign text is displayed