Super Space Turtle

 is a passive item.

Effects

 * Summons a Super Space Turtle familiar which follows the player, firing bullets that deal 5 damage at enemies.

Synergies

 * If the player has Elephant Gun, it becomes an elephant head and shoots elephants instead of bullets.
 * If the player also has Yellow Chamber, Super Space Turtle becomes jammed, firing piercing shots with higher damage.
 * If the player also has, the additional Super Space Turtles will also be jammed.
 * If the player has Teapot, when reloading the Teapot, a small, red aura will appear around the Super Space Turtle. Every enemy in this aura will be ignited.
 * If the player has Turtle Problem, on room clear the player gets another Super Space Turtle, up to a maximum of 4, but none of the turtles will block bullets.

Trivia

 * The Ammonomicon entry refers to the unused Super Space Turtle's Gun.
 * The Elephant in the Room synergy may be a reference to Discworld's setting, in which four elephants carry the world atop a colossal space turtle.
 * The limitation of 4 Super Space Turtles with the synergy may be a reference to the Teenage Mutant Ninja Turtles, who are a group of four.
 * "Space Turtle" itself is likely reference to the Gamera movie franchise. A Japanese Kaiju series about a huge turtle monster defending Earth from evil invading creatures. Very similar to the Godzilla franchise.
 * The synergy is likely a reference to Super Mario Bros. Deluxe, released for the Nintendo GameBoy Color system.