Routes

Every character in Exit the Gungeon has a specially tailored, weight-adjusted route out of the Gungeon made specially for them by Tailor, the Tinker. Once any given character route has been completed once, it can then be switched to by other characters by interacting with Route Switcher.

Route Switcher
Route Switcher is a somewhat sentient console NPC created by Tailor in the event that Tailor should die. It has limited dialogue, mainly serving as a method for the player to switch between different unlocked Routes.

In fact, the only dialogue it gives other than Keep/Switch Route is that, when the Robot talks to it, it will respond with "Hello, fellow machine."

Forge Elevator
The Marine's Forge elevator is highly standard. A two leveled platform, with two smaller intermediary platforms to allow for easier ascension.

This elevator is identical to most other character's initial elevators, save its decoration.

Hollow Elevator
The Marine's Hollow elevator features no enemies (save for perhaps the boss) in its main section. Instead, it serves as a hub area through which the player must access and beat five separate small rooms.

This is one of the few elevators to not feature an intermission room. Instead, one of the mini-rooms the player must clear will drop a Chest.

Black Powder Mine Elevator
The Marine's Mines elevator is horizontal rather than vertical, travelling at great speeds to the right on rails. The player is allowed to step down onto the tracks here without consequence, but if they linger long enough to go off screen they will take damage.

Gungeon Proper Elevator
The Marine's Gungeon Proper is very generic in its layout. It has two main levels with one central intermediary platform to allow the player to traverse them.

It differs in the presence of four teleporter objects, placed in the top left, top right, bottom left, and bottom right of the elevator. These teleporters will either glow green or purple, with teleporters that glow the same colour being linked together.

The player can interact with these teleporters to be instantly transported to the teleporter's linked counterpart. This de-activates all teleporters for a short time, and triggers a weak blank-like effect at the location of the player's arrival. Once the teleporters come back online, they will have randomly changed their colour and therefore linkage.

Keep of the Lead Lord Elevator
The Keep of the Lead Lord elevator is the same on all routes. It is a small rocket-powered free-moving platform in a much larger shaft. It drifts around the shaft, bouncing off the walls.

It has two main levels, and one special intermediary platform. This platform is much longer than its static counterparts, and is pushed in whenever the elevator presses against the shaft walls.

Forge
The Pilot's Forge elevator is highly standard. A two leveled platform, with two smaller intermediary platforms to allow for easier ascension.

This elevator is identical to most other character's initial elevators, save its decoration.

Hollow
The Pilot's Hollow elevator is one of the few with no walls whatsoever. It is a small free-moving rocket-powered elevator in a wide open space.

There are two buttons on the left and right of the elevator's bottom layer. Pressing either button moves the elevator in that button's corresponding direction.

Various formations of Mountain Cube will descend from above throughout the whole ascent. If these Mountain Cubes touch the top of the elevator, they will stick to it for a small time before exploding into rings of bullets. The player is intended to use the buttons to maneuver the elevator out of the way of the falling cubes, though it is not necessary.

Black Powder Mine
The Pilot's Black Powder Mine elevator consists of several platforms held aloft by slowly bobbing balloons. These platforms have two layers.

Arrow Kin will periodically fall from above, popping balloons at random and causing them to fall. Balloon platforms will reappear given time, but these Arrow Kin can cause significant portions of the Elevator to become unsafe.

Gungeon Proper
There is no actual elevator in the Gungeon Proper on the Pilot's Path. Instead, the player is carried on a rope by Super Space Turtle, and is able to freely move around the empty shaft as they please.

Keep of the Lead Lord
The Keep of the Lead Lord elevator is the same on all routes. It is a small rocket-powered free-moving platform in a much larger shaft. It drifts around the shaft, bouncing off the walls.

It has two main levels, and one special intermediary platform. This platform is much longer than its static counterparts, and is pushed in whenever the elevator presses against the shaft walls.

Forge
The Hunter's Forge elevator is highly standard. A two leveled platform, with two smaller intermediary platforms to allow for easier ascension.

This elevator is identical to most other character's initial elevators, save its decoration.

Hollow
The Hunter's Hollow Elevator is nearly identical to her Forge elevator, save for a large hazardous gap in the center of the lower platform, posing a significant falling risk.

Black Powder Mine
The Hunter's Black Powder Mine elevator consists of six small platforms positioned around a seventh central platform. Silver bullet-shaped extensions will slowly emerge from the six surrounding platforms. Upon extending fully, these bullets will turn gold, gain faces, and arm themselves with guns. Platforms at full extension will periodically shoot bullets in the direction of the player.

The player is intended to jump onto these platforms to push them back down, or to prevent them from extending fully in order to simplify the fight.

Gungeon Proper
There is no actual elevator in the Gungeon Proper on the Hunter's Path. Instead, the player is forced to leap and climb a series of ascending platforms positioned precariously around the elevator shaft. The camera automatically scrolls up the elevator shaft, forcing the player to keep moving.

Keep of the Lead Lord
The Keep of the Lead Lord elevator is the same on all routes. It is a small rocket-powered free-moving platform in a much larger shaft. It drifts around the shaft, bouncing off the walls.

It has two main levels, and one special intermediary platform. This platform is much longer than its static counterparts, and is pushed in whenever the elevator presses against the shaft walls.

Forge
The Convict's Forge elevator is highly standard. A two leveled platform, with two smaller intermediary platforms to allow for easier ascension.

This elevator is identical to most other character's initial elevators, save its decoration.

Hollow
The Convict's Hollow elevator consists of five separate motorized pillars, sporting extra elevated platforms on top of them. These pillars raise and lower at random, changing the landscape of the elevator, and potentially thrusting any player atop them into harm's way.

Black Powder Mine
There is no actual elevator in the Black Powder Mine on the Convict path. Instead, the player must traverse a horizontal shaft, littered with various obstacles and enemies, while a giant worm-like creature chases behind them, forcing them to keep moving.

Gungeon Proper
The Convict's Gungeon Proper elevator consists of two main levels, with two smaller intermediary platforms, and two small platforms stationed above the highest main level. Periodically a floating skull will appear, shortly before a wave of dagger-shaped projectiles. The area the Skull appears in determines the direction that the daggers will come from, either; directly above, directly below, diagonally from the top left, or diagonally from the top right.

The smaller intermediary platforms and the small raised platforms block these daggers, granting the player safe shelter behind them. They do not block any other kind of bullet. Daggers that stab into these platforms will linger for a short time before vanishing.

Keep of the Lead Lord
The Keep of the Lead Lord elevator is the same on all routes. It is a small rocket-powered free-moving platform in a much larger shaft. It drifts around the shaft, bouncing off the walls.

It has two main levels, and one special intermediary platform. This platform is much longer than its static counterparts, and is pushed in whenever the elevator presses against the shaft walls.

Forge
The Bullet's Forge elevator is largely standard. A two leveled platform, with two smaller intermediary platforms to allow for easier ascension. Its one major deviation comes in the form of a large hole in the center of the lower level, posing a significant falling risk, and restricting the player's movement options.

Hollow
The Bullet's Hollow elevator consists of five separate pillars, each sporting an extra raised platform atop them. These pillars are each adorned with a switch (possibly intended to be the hammer of a gun). At random, these switches will move to a downwards position, causing their respective pillars to lower. The switch will stay in this position for a short time before flicking back to an upwards position, causing the platform to return to a neutral state.

Black Powder Mine
The Bullet's Mines elevator is horizontal rather than vertical, travelling at great speeds to the right on rails. The player is allowed to step down onto the tracks here without consequence, but if they linger long enough to go off screen they will take damage.

Gungeon Proper
The Bullet's Gungeon Proper elevator is a small, free-moving rocket-powered elevator in a wider shaft. It consists of two main levels, a smaller intermissive platform for easy climbing, and two buttons on the left and right of the lower level. Pressing these buttons causes the elevator to move in their respective direction, either left or right.

Periodically the elevator will encounter wall-mounted scaffolding piled high with wooden crates marked with skulls. These scaffolds can either be on the left of the shaft, the right of the shaft, or suspended precariously in the middle of the shaft. Scaffolds in the center are typically much smaller, and contain much fewer crates.

If these crates make contact with the elevator they will burst, with each crate having a chance to release a ring of bullets upon doing so. The player is intended to maneuver the elevator to avoid these scaffolds and crates, to avoid complicating fighting the numerous enemies. Despite this, it is possible to complete the elevator without once touching the buttons.

Keep of the Lead Lord
The Keep of the Lead Lord elevator is the same on all routes. It is a small rocket-powered free-moving platform in a much larger shaft. It drifts around the shaft, bouncing off the walls.

It has two main levels, and one special intermediary platform. This platform is much longer than its static counterparts, and is pushed in whenever the elevator presses against the shaft walls.

Forge
The Cultist's Forge elevator consists of several flaming platforms held aloft by slowly bobbing balloons. These platforms have two layers. The flames are purely cosmetic and do not damage the player.

Flaming Arrow Kin will periodically fall from above, popping balloons at random and causing them to fall. Balloon platforms will reappear given time, but these Arrow Kin can cause significant portions of the Elevator to become unsafe.

Hollow
The Cultist's Hollow elevator consists of two main levels, with two smaller intermediary platforms, and two small platforms stationed above the highest main level. Periodically a floating skull will appear, shortly before a wave of arrow projectiles. The area the Skull appears in determines the direction that the arrows will come from, either; directly above, directly below, diagonally from the top left, or diagonally from the top right.

The smaller intermediary platforms and the small raised platforms block these arrows, granting the player safe shelter behind them. They do not block any other kind of bullet. Arrows that stab into these platforms will linger for a short time before vanishing.

Black Powder Mine
There is no actual elevator in the Black Powder Mine on the Cultist path. Instead, the player must traverse a horizontal shaft, littered with various obstacles and enemies, while a mechanical wall covered in saw blades and powered by a single Bullet Kin chases behind them, forcing them to keep moving.

Gungeon Proper
There is no actual elevator in the Gungeon Proper on the Cultist's Path. Instead, the player is forced to leap and climb a series of ascending platforms positioned precariously around the elevator shaft. The camera automatically scrolls up the elevator shaft, forcing the player to keep moving.

Keep of the Lead Lord
The Keep of the Lead Lord elevator is the same on all routes. It is a small rocket-powered free-moving platform in a much larger shaft. It drifts around the shaft, bouncing off the walls.

It has two main levels, and one special intermediary platform. This platform is much longer than its static counterparts, and is pushed in whenever the elevator presses against the shaft walls.