Unused and Cut Content

This page is for listing cut and/or unused stuff in Enter the Gungeon. For content from earlier Pre-Alpha versions of the game, see Pre-Alpha Content.

Super Boss Rush
This is an unused version of Boss Rush that most likely included secret bosses such as the Lich and the Old King.

Developer comments in the code state it should be unlocked after beating normal Boss Rush, Blobulord, Resourceful Rat, Blockner, Old King, Lich, and a boss referred to as “shopkeep” who is likely the unused Shopkeeper Boss.

This is further supported by the presence of assets for Boss Rush levels of the Abbey of the True Gun, Oubliette, and Bullet Hell.

The Tinker has dialogue referring to it: Unlock dialogue: Selection dialogue:
 * “Hey, I have a new elevator for you, past-killer. You should check it out.”
 * “Very Special Challenge! Super Boss Rush!”

Item Behaviours
Unused behaviours for items that are present in the game.

Synergies
Effects that are in italics indicate that the effect is listed as the game's name for the effect, which is generally just a reminder.

Companions
There are several unused companions present in the game. Only one of them has been seen in game footage.

Raccoon

 * Summoned by the unused item Raccoon. Its function was to carry the player across trap rooms based on an unknown trigger.
 * It has only been seen in a screenshot in the AG&D Steam Announcement.

Rat

 * This companion has an unknown effect and may be related to the Resourceful Rat.

Tutorial
There are remnants of a simple tutorial that seems to have been scrapped in favor of Ser Manuel's tutorial.



There are also variations of these with keyboard controls instead of controller.

Drunkard Quotes

 * Bunker: "The Gundead have grown quite industrious. To be organized enough to occupy that bunker... Well, it's interesting, don't you think? Hah..."

Enemy/Companion/NPC Behaviours
Certain attacks or behaviours that may have been removed from enemies, companions, or NPCs that still exist within the game. (Or old sprites of existing behaviours)

Eevee

 * It is extremely likely that this is the early version of The Paradox.
 * Eevee herself is only a sprite set - her character in game is utilizing an unused modifier that randomizes the character's sprite every time they interact or roll. This modifier costs 5 Hegemony Credits (as shown by the “Keep Modifiers?” prompt upon death while playing as Eevee) and if it is not reapplied upon death, the player becomes the Convict.
 * When the character is facing right, a rectangular pink visual artifact appears behind the character.
 * When changed into through the use of cheats, takes the appearance of one of the main 6 Gungeoneers (including alternate costumes).


 * At the end of every dodge roll animation, her appearance changes to a different Gungeoneer (including alternate costumes).
 * Her appearance also changes this way if she uses the elevator, falls into a pit, flips a table, rolls a barrel, or interacts with an item.
 * Her bosscard, facecard, and map icon are of The Hunter.
 * Trying to take the elevator to Boss Rush with Eevee will softlock the game.
 * First appeared in the Advanced Gungeons & Draguns Update.
 * Her name is probably a reference to the Pokémon called Eevee.

Roguemines

 * Roguemines might be a character that dodge roll used for testing, when the game was in development

Tilesets
There are several unused tilesets for chambers in the game, ranging from the belly of a great beast to a spaceship. These do not exist as actual chambers that you can change to (even using mods), but it is possible to force a particular tileset to be displayed on any chamber.

Jungle


(Source: https://www.youtube.com/watch?v=bqCJr39TjbE)
 * This tile set stands out in that it has an added rain and storm effect making this one look like a floor taking place outside the Gungeon. Not much is known on what this tile set was planned to be used for. More info may be added if any new information comes to light.


 * A video has been posted showing this tile set in action on a test floor (above image has a link to it). It was loaded via an unused test flow called "test_west_floor_03a_flow" which is a test floor that appears meant for the West tile set. That floor appears to have rooms mostly from the Hollow but ends with the Old King. This suggests that West was a beta version of the Abbey of the True Gun secret floor. A few unused destructible objects like a couple Cacti in the starting room can be seen in the test video showing the Jungle tile set.

Belly


(Info here soon)


 * This tileset is supposed to be the belly of a giant monster. Trying to load it (e.g. with mods) will softlock the game.
 * This tileset could also be a reference to a floor in The Binding of Isaac called “The Womb”. This is also supported by the fact that it is referred to in the game files as “Monstro”, the name of the most famous boss in the same game.
 * Besides these two pictures not much else is known about this unused floor.

Phobos


(Info here soon)
 * This tileset appears to be a "past" version of the Future tile set. Does not have its own music track but does reuse the door open/close sound FX from Future. It also is not missing detail around areas with pits like with most of the other unused tilesets.
 * Bears a striking resemblance to the tile set found in the R&G department.
 * The tileset may be a reference to DOOM, as the first chapter of the game occurs on Phobos (one of Mars' moons) and the tiles (e.g. green water, yellow and grey doors) resemble the levels from the chapter.

Old West


(Info here soon)
 * Possibly the “undiscovered chamber” from the Cactus’s Ammonomicon description.
 * A test Gungeon flow still exists for this tile set. Although this flow is not functional with this tileset due to using rooms with pits which causes exceptions when the tileset was forced active via mods. (softlocks at load screen)
 * The unused test Gungeon Flow spawns two Cacti objects in the starting chamber. They take about 2 shots from a gun to destroy and can't be destroyed by walking/rolling into them like most other scenery objects.
 * Remnants of this tileset still exist in the current builds of the game. The "canyon" sections of the tileset are recolored and used as a placeholder tileset sprite collection for the Pilot's past. It is not normally seen by the player. However thanks to Nevernamed at YouTube, it was revealed by using the Drill on a chest in one of the Guneoneers pasts. That version of this tileset had the canyon tiles with a heavy purple tint to them with some change to the ground's color as well. All the pasts use this same place holder tileset. But it is unseen because special room prefabs are used to display the rooms instead of the normal tileset system.
 * The old west doors are setup to close automatically when the player passes through them. They do not stay open like all other doors in the game. The only doors that do not exhibit this behavior with this tileset active is the doors to the Shop since this room uses its own set of doors.

Derelict Hulk
(Info and images here)
 * Called "Spaceship" in the files.
 * This may be a reference to The Cosmonaut, and was originally supposed to be their past.

Charon
(Info and images here)
 * This floor may or may not exist, no actual evidence has been found.

Gunymede
(Info and images here)

Objects
Unused interactive objects such as chests, doors, etc.

Decorations
Any old object that had no (or extremely minimal) interaction to it.

Projectiles
Unused sprites for enemy projectiles.