Keep of the Lead Lord



The Keep of the Lead Lord is the 1st chamber of The Gungeon. It appears to be a castle-like complex containing libraries, gardens and metal wear.

Trivia

 * During the Alpha, the Keep of the Lead Lord acted as the game's tutorial, with signs telling the player what to do as opposed to the Hall of Knowledge with Ser Manuel.
 * In addition, the music that used to play in this chamber were the tracks now used in the Abbey of the True Gun. A version of the Abbey's song occasionally replaces the Keep's music for the entire level.
 * Keep of the Lead Lord is the only chamber which doesn't have a teleporter in the start room.

Bugs

 * A particular room that appears in the Keep of the Lead Lord where two Chain Gunners spawn will sometimes consider the room cleared if the first Gunner is defeated before the second starts appearing, opening its doors and allowing the player to warp. The player can leave the room at any time, even with the second enemy still alive.
 * If the player returns to the room while the enemy is still alive, the doors close again until it is defeated.