V1.0.6

Changes

 * Teleporters will no longer spawn in the way of traps (rolling logs or projectile traps)
 * Performance improvements for the Forge
 * The Lead God achievement now correctly unlocks the Super Hot Watch
 * Map zoom level will no longer reset each floor
 * Fixed an issue where enemies could spawn inside of sarcophagi
 * Fixed a problem where homing modifiers would cause genade launcher rounds to angle away from targets
 * Chests and health pickups now have more descriptive icons on the map
 * Decreased the quality of the Chaos Ammolet (will spawn more often in lower level chests and less often in black chests)
 * Pushing a table into another room will no longer cause it to become invisible
 * Fixed an issue with reflected bullet directions for some enemy projectiles
 * Fixed an issue where the Kill Pillars could be injured from blanks fired in adjacent rooms
 * Fixed an issue where the electric guitar would fire extremely quickly if you left an amp on the previous floor
 * Blizzbulons that die in pits will no longer reappear when you reenter the room
 * Homing modifiers will no longer allow the Black Hole Gun projectiles to live forever
 * Fixed a visual bug that occurs when completing
 * Players can no longer get stuck on Trorc's (truck merchant's) display in the Breach
 * The cop will no longer immediately die if acquired in the Forge
 * Gun selection hotkeys on the keyboard now only affect the player using the keyboard (in coop)