Talk:Hitbox

Unanswered questions

 * Is the hitbox the same size, shape and relative placement (compared to their shadow) for each character? If not, what is it?
 * What is the size, shape and placement of the 'environment hitbox' used to determine collision with floor effects (fire, water, green goop, pits, etc)?
 * Is there a separate 'geometry hitbox' used to determine collision with geometry (walls, tables, etc) or is it the same as the 'environment hitbox'?
 * When you are flying, does your hitbox stay aligned with the new visual placement of your character?
 * Do large bullets have larger hitboxes?
 * Do long bullets have longer hitboxes?
 * What is the hitbox of an explosion effect?
 * Does your hitbox shrink when moving? If so, in which directions? (This isn't a silly question. Cave's bullet hell shmups commonly shrink your hitbox when moving sideways or diagonally. It's feasible that other games would copy this technique.)
 * You also take damage when colliding with enemies. Are the hitboxes of enemies as large as their bodies are, or smaller?
 * During what frame of a dodge roll does your hitbox come back, and what size/shape/place is your hitbox each frame until the animation ends?

--Patashu (talk) 22:24, 24 April 2016 (UTC)