Cult of the Gundead

The Cult of the Gundead are the enemies in the game Enter the Gungeon. These disciples of the gun will stop at nothing to put down the heroes in their tracks and employ any tactics necessary to defend their temple.

As a difficulty limiting system for new players, if the player has not defeated the High Dragun, and has reached the Forge less than five times, each enemy has a chance to be removed, equal to 10% subtracting by 2% each time the player has reached the Forge.

In the A Farewell To Arms update, many enemies were added to the R&G Dept. Floor. Most of these enemies are just new sprites for old enemies, but some have new attacks. None of the new enemies have ammonomicon entries.

Certain enemies both in and outside of the Gungeon do not have ammonomicon entries.

Health Scaling
Enemy health increases as the player progresses further into the Gungeon. The health that an enemy has in a chamber can be found by multiplying its base health by the chamber's corresponding multiplier:

Damage Cap
Similarly to the Boss DPS cap, regular enemies have a damage cap on singular projectiles. No one projectile can do more than 300 damage to an enemy, including minibosses. This isn't a DPS cap, however. Faster guns which reach this cap will have a higher DPS, and no projectiles will have their damage reduced to 0 if too much damage was dealt too quickly. This damage cap is not present in Boss Rush mode, or if the projectile does more than 1000 damage. In addition, any weapon that would typically ignore the boss DPS cap also ignores this restriction. So Yari Launcher, Glass Cannon, Makeshift Cannon, Boxing Glove's 3 star punch and High Kaliber's souls can do more than 300 damage to enemies and bosses.