V1.0.9

Changes

 * Added a new version for 64-bit Windows (should be automatically downloaded by Steam)
 * Fixed a bug which could cause level generation to hang indefinitely
 * Mimics no longer teleport when re-entering their room, and can now follow you out of reward rooms
 * Explosions can no longer hit players through walls
 * Fixed a bug which could cause you to get stuck in a conversation if the shopkeeper teleported away while you were talking to him
 * The Compass now works in Bullet Hell
 * Fixed input issues when using the left stick in the slow motion gun select mode
 * Added an option to allow unknown controllers, and to restrict XInput and non-XInput controllers (see this post for details)
 * Improved the feel of using the left stick to navigate menu options
 * Reduced memory usage of lights and the Ammonomicon (may help with memory related crashes)
 * Angering the main shopkeeper will no longer cause other shop types to have no inventory
 * The Dog will no longer damage the Portable Turret on contact
 * Projectile traps are now affected by the Aged Bell
 * Fixed an issue where sharks from the Compressed Air Tank couldn't hit bosses that exist in pits (e.g. DraGun, Phase 2 Lich)
 * Fixed an issue where Table Tech Sight (and similar items) combined poorly with shotguns and similar weapons
 * Fixed an issue where some players couldn't retry the tutorial
 * Fixed a bug caused by dying to flames while holding the Clone item
 * Changing characters in the Breach after purchasing a round of Blessed Gun mode no longer breaks the mode
 * Gatling Gull's melee attack no longer ignores the Ethereal state
 * Fixed a bug which caused some rooms to spawn with no enemies if the player is cursed
 * Young Beholsters spawned by the Eye of the Beholster will no longer attack Red-Caped Bullet Kin
 * Fixed an issue which could cause players to get stuck in a conversation with the Cop when he dies
 * Receiving the Gunsling King reward now immediately increments your number of wins (it's no longer necessary to speak directly to the King afterward)
 * Fixed a bug where some table tech effects would persist forever if you dropped the item while they were active
 * Homing bullets caught by the Red Wizard now behave correctly
 * Fixed a bug where the first attack of the DraGun's second phase could be skipped
 * Fixed an exploit where the DraGun fight could be cheesed with flight items
 * Damaging companions no longer restores the player's active item cooldowns
 * Fixed an exploit where players could hide in boss doors that spawned to the north of boss rooms
 * Shotgun Full of Love no longer takes 2 ammo per shot
 * Fixed a problem with the Gunknight Armor set when used by the Marine
 * Fixed the death animation for the Gunknight Armor set
 * Fixed a UI bug which could prevent ammo for displaying for Mahoguny
 * Fixed some Fast Scaling visual bugs (Jammed effect on projectiles now shows, fixed some issues with boss transitions)
 * Fixed some string issues in several translated lines of dialogue (heart symbols, wavy text for the Ledge Goblin)
 * Fixed some animation issues when The Bullet has a flight item
 * Left click will now always work in menus, even if the default keyboard shoot button has been rebound
 * Fixed a bug caused by using an Escape Rope while riding in a mine cart
 * Added an option to turn off "look in movement direction" behavior (see this post for details)
 * Added a workaround for those who earned Lead God but did not unlock the Super Hot Watch (see this post for details)