V1.1.0

This update was the first version of the Supply Drop Update.

Major

 * New content! (guns, items, room, synergies, NPCs, etc)
 * New boss in the mines: Mine Flayer
 * New pasts and alt costumes for both secret characters
 * Added three new Achievements
 * Added an option to save and exit at the end of each floor, resuming the run at a later time

Improvements/Balance Changes

 * Added a Tiny UI option
 * Added "Allow Unknown Controllers" and XInput toggles to the gameplay options (formerly required launch options to change)
 * The High Priest will no longer spawn "wall bullets" inside the room; these spawn offscreen and float into view
 * The Gunsling King will no longer ask players to clear a room without dodgerolling if the room can't be traversed without rolling over pits
 * Made Limited less harsh
 * Blasphemy can no longer reveal secret doors
 * Damage to Shelletons after they've regenerated twice no longer recharges cooldowns
 * Moved Muscle Relaxant's damage bonus to synergies, also removed some of them
 * Buffed Gamma Ray, Charmed Bow, Gold Ammolet, Lodestone Ammulet, Bullet Idol, Cat Claw, Luxin Cannon, Demon Head, Honeycomb, Plunger, Yari, and Zilla Shotgun
 * Increased ammo for Ice Breaker and Polaris
 * Iron Coin now also gives you a discount at the shop
 * Slightly nerfed Bloody 9mm, Cursed Bullets and Gunbow
 * Gave the Betrayer's Shield more health
 * Raised tier of Cog of Battle and Medal of Valor
 * Lowered tier of Heck Blaster, Brick of Cash, Honeycomb, Iron Coin, and Smoke Bomb
 * Added some new synergies
 * Increased the odds of the Lost Adventurer appearing on a floor if it's the last floor needed for the achievement

Bug Fixes

 * Fixed a bug where the Evil Muncher's dialogue didn't match its actions
 * Fixed an issue where getting hit with only half a heart in the Gunsling King's "no hit" challenge caused a soft lock
 * Fixed a tinting issue with some Bosses's VFX
 * Fixed a text issue with the Hero's Bandana in French
 * Fixed an issue where Aged Gunsingers didn't have an animation for falling into pits
 * Fixed a bug where the Bullet Bore could leave hanging bullets when killing the Revolvenant
 * Fixed an issue where Lore Gunjurer's bullets weren't immediately destroyed by Blasphemy
 * Removed the hallway cheese spot in the High Priest fight
 * Fixed an issue where the Lord of the Jammed could kill you during the DraGun's death animation
 * Fixed an exploit which allowed players to pass through some locked doors
 * Fixed collider issues on the Heroine projectiles that made them likely to hit walls when fired with Stout or Heavy Bullets
 * Fixed a soft lock caused by grabbing an item off the ground at the same time as the Resourceful Rat
 * Fixed an issue where hitting a chest with a Black Hole would result in the sound looping forever
 * Fixed a bug that could cause no reload bar to appear when the player reloaded quickly after triggering an active reload with the Cog of Battle
 * Fixed a UI issue caused by dropping the Backpack
 * Triggering a targetted item (e.g. Big Boy) then taking an elevator no longer breaks the item
 * Dropping the Old Knight's Flask no longer clears its charges
 * Chests spawned from clearing the challenge shrine now show up correctly on the minimap
 * Fixed a bug with some duct tape combinations that could result in a special final round (e.g. the Mailbox's package) being fired every shot
 * Fixed a rare bug where falling into a pit could result in the character being stuck behind the floor
 * Reflecting the stationary projectiles in the Kill Pillar fight no longer results in them remaining in place permanently
 * Fixed a number of exceptions (silent issues that can cause odd gameplay behavior)

Hotfix 1

 * Fixed an issue causing a soft lock in the Bullet's past

Hotfix 2

 * Fixed an issue where players could get stuck in the Bullet's past if they had a flying item before entering the past
 * Fixed an issue where players could get stuck in a pillar in one of the Shadow Magician rooms
 * Added more safety checks for the Prototype Teleporter to prevent players from getting stuck
 * Co-op: Fixed an issue caused by player ghosts falling down the maintenance elevator shaft
 * Fixed a freeze caused by using the Ammo Synthesizer with an infinite ammo weapon
 * The "continue" button on the title screen is now correctly localized
 * Fixed a STRING_NOT_FOUND error in a line of dialogue in the Robot's past
 * Fixed an issue that caused the Blasphemy unlock notification to appear a second time
 * Fixed a tiny entryway on the west side of a new room in the Mines
 * Fixed a visual issue with one of the new shrines