Curse



Curse is a hidden stat that influences various elements of a Gungeon run. Curse is tracked separately for each character if playing in co-op.

Cursed enemies (and their attacks) are referred to as "Jammed", and take on a glowing red and black color.

Effects of Curse

 * Jammed enemies start appearing and become more common with each point of curse.
 * Jammed enemies drop more.
 * Jammed enemies deal 1 full heart of damage, move and shoot 50% faster, have their cooldowns reduced by 33%, deal contact damage if they didn't already, and have increased health equal to.
 * Keybullet Kin and Chance Kin can be jammed and upon killing will drop two items.
 * Jammed enemies have a maximum health of, where X is the floor's health scaling multiplier.
 * Veteran enemies, such as Veteran Bullet Kin, Veteran Shotgun Kin, Blue Bookllet, and Green Bookllet become more common with higher Curse.
 * Jammed bosses can appear, which behave like regular bosses but deal a full heart of damage with every attack and have their health modified by the formula.
 * The chance to receive a reward upon clearing a room decreases with each point of curse, similar to how Coolness increases said chance.
 * The chance starts off at (1+[coolness]-[curse])%, and for every room cleared without getting a reward, it increases by a fixed amount (approximately 9% in a normal single-player run), up to a maximum of 85% on floor 1, or 80% on any other floor. When a reward is dropped after clearing a room, it goes back to (1+[coolness]-[curse])%.
 * The effect of negative drop chance is unknown.
 * The chance to receive ammo upon clearing a room increases with each point of curse.
 * The chance of a chest becoming a Mimic increases by 2.1% for each point of curse.
 * The chance of a chest having a fuse when discovered increases by 5% for each point of curse.
 * Players become able to enter the Demon Face without the need to hold 100 coins if they are cursed at least once.
 * Lord of the Jammed spawns when the player reaches 10 curse. It cannot be killed, and continually chases the player.

Past 10 curse, the odds of enemies and bosses being jammed stays at 50%, but other effects continue to increase linearly.

Increasing Curse
Curse can be increased by:
 * Carrying the following items:
 * Big Boy (+1)
 * Blank Bullets (+1.5)
 * Blood Brooch (+1)
 * Bracket Key (+1)
 * Cursed Bullets (+1)
 * Elder Blank (+2)
 * Holey Grail (+1)
 * Katana Bullets (+1)
 * Knife Shield (+1)
 * Lament Configurum (+1)
 * Scouter (+1)
 * Shelleton Key (+1)
 * Sixth Chamber (+2)
 * Yellow Chamber (+2)
 * Carrying the following guns:
 * Boxing Glove (+1)
 * Casey (+2)
 * Excaliber (+2.5)
 * Fightsabre (+2)
 * Huntsman (+1)
 * Shellegun (+1)
 * Stone Dome (+1)
 * Unicorn Horn (+1)
 * Wood Beam (+1)
 * Finished Gun (+5)
 * Praying at the following Shrines:
 * Ammo Shrine (+3.5)
 * Angel Shrine (+1.5)
 * Dice Shrine granting Cursed (+5)
 * Hero Shrine (sets curse to 9 regardless of other curse)
 * Purchasing anything from Cursula. (+2.5 along with any curse the purchased item has)
 * Giving a gun to the Witches. (+2)
 * Smashing a Mirror or opening its chest. (+3.5)
 * Stealing from a Shop. (+1)
 * Getting Badge, then talking to the police officer when he dies. (+2)
 * Using Spice. (+0.5 on the first use, +1 for each subsequent use)
 * Transforming into Cormorant. (+3)
 * Picking up an item/gun produced by Lament Configurum. (+1)
 * Standing near a cursed pot inflicts an increasing amount of the unique "Curse" Status Effect, and after reaching a certain threshold, will increase the player's curse stat while breaking the pot. (+1 per pot)

Decreasing Curse
Curse can be decreased by:
 * Dropping any cursed item/gun.
 * Praying at the following Shrines:
 * Cleanse Shrine (sets curse to 0)
 * Dice Shrine granting Cleansed (removes up to 10 curse)