Yellow Chamber

Yellow Chamber is a passive item.

Effects

 * Upon entering a room, there is a high chance that an enemy will become charmed for the duration of the room.
 * After clearing the room, the charmed enemy (if still alive) is then automatically killed without dropping any money.
 * Grants two heart containers.
 * Increases fire rate by 15%.
 * Increases curse by 2.

Trivia

 * Occasionally, when viewing the minimap, the chambers of the Yellow Chamber may blink. The chamber may also fall away to reveal a large eye.
 * This item is reference to Robert W. Chambers's book of short stories titled The King in Yellow.
 * The fact that this item can also be unlocked by entering the eyeball room possibly correlates to the mirror monster, which both features a glaring eye and shares a similar color palette to the tentacles.
 * On occasion, the tentacles that appear to kill the charmed enemy will appear a slight distance away from said enemy rather than directly below them, but the tentacles will still kill the enemy.
 * When the charmed enemy is in a minecart by the time the room is cleared, the charmed enemy will stay in the minecart indefinitely instead of dying like normal. While in the minecart, it won't shoot, and will die once ejected from the minecart.
 * Charmed Bullet Sharks and Dets will not die after the room is cleared, as they move away from the tentacles. They will drop casings if killed by the player.
 * Charmed Lead Maidens close when the room is cleared, becoming invulnerable. With nothing to aggro on, they remain closed and cannot be killed.