V2.1.0

This update is the first version of A Farewell to Arms.

New Features

 * New guns, items and synergies
 * Two new playable characters to unlock
 * A new secret floor with unique enemies and a new boss
 * Rainbow mode - A new mode inspired by the community where you start each floor with a rainbow chest, but can only pick up one of the offered guns/items
 * A new Beholster shrine
 * Unlockable alternate art for starting weapons
 * You can pet the dog!

Gameplay Changes/Improvements

 * Increased the boss DPS cap slightly (making it more lenient for players)
 * Boss health bars now fade out when drawn over players
 * The Robot can now use shrines that cost health by spending armor instead
 * The empty bottle now works properly with more items
 * Radial traps will give the player more time to react upon entering the room
 * Critical shots should no longer be blindingly bright
 * Increased the dropped rewards for defeating the Old King
 * Pedestal and wall mimics now drop rewards on death
 * Wall mimics will no longer spawn in boss rooms unless you are particularly cursed
 * Increased the chances of spawning some special rooms
 * Red chests that reward health up items will now also drop one key
 * Optimization pass which should improve performance in scenes with many bullets (particularly bosses like the Gorgun)
 * Many balance changes to guns and items, which should make red chests more consistently good

Bug Fixes

 * Fixed an issue which caused more wall mimics to show up on each subsequent run until the game was restarted (woops)
 * Fixed an issue where the speedrun timer counted down during some portions of the loading screen
 * Fixed an issue where duplicate resolutions could show up in the Video options menu
 * Fixed some missing or erroneous strings in several languages
 * Fixed an issue where picking up coins could cause slowdown on PS4 in some cases
 * Fixed a crash issue caused by the payday drill
 * Fixed an issue where the chest teleporter could sometimes cause chests to never reappear
 * Fixed an issue where co-op players could get stuck in walls during boss intros in boss rush mode or on the secret rat floor