V1.0.10

Major

 * Upgraded Unity (game engine) and Wwise (sound engine) to improve compatibility
 * Improved VRAM usage (should prevent some crash bugs)
 * Include C++ Redistributable DLLs to fix a "stuck at black screen" issue some users experienced when launching the game
 * Gungeon will now default to DirectX 11 if available

Improvements

 * Added a more reliable way to encounter Brother Albern and his Lies
 * Brother Albern's chest can no longer spawn as a Mimic or have a fuse
 * Flying players can now access the maintenance room (for unlocking shortcuts)
 * Revamped the Duct Tape item; the item now must be activated twice to be used (once on each gun to combine), and the UI properly reflects taped guns' status
 * Improved the Yari Launcher's damage output to bosses
 * You can now quick reload with the Cog of Battle by simply clicking the "Fire" button
 * Corpses will no longer vanish on low quality settings if the player has the Melted Rock
 * Players can no longer take fire damage while in a conversation
 * Improved the Big Boy item
 * Greatly improved the Flame Hand
 * The Gunboots' shots will no longer be blocked by orbitals
 * Added a failsafe to the Gun That Can Kill The Past--if mouse clicks are not registering, it can now be fired by holding the interact key.
 * Forge Hammers and the Ammoconda's turrets are now affected by the Aged Bell
 * The iBomb Companion App should now destroy all enemy exploding projectiles when activated
 * Flipping tables near barrels will no longer destroy the barrel
 * Made bouncing bullets more consistent; all bullets that reflect off walls should have a consistent visual trail, which disappears when no bounces remain
 * Pressing Left Alt no longer makes the game blurry
 * Bouncing/spawning projectiles that hit player orbitals will no longer bounce/explode
 * The Bullet Bore can now kill Lead Maidens
 * Gave the RC Rocket a very small delay before tracking to reduce rocket overlap
 * Button presses that close the pause menu are no longer registered in game as well (which could cause players to accidentally purchase shop items, etc.)
 * Secret characters can now use the shrine in the first room
 * Blasphemy is now affected by more passives (Scattershot, Double Vision)
 * The Owl will no longer attempt to blank the player's bullets
 * The Owl's blanks will no longer destroy special projectiles (Boomerang, Chaff Grenade, etc)
 * Added the Gungeon font to the game in a way that makes it more accessible to modders
 * Rainbow chests can no longer be mimics
 * The Ring of Chest Friendship now actually increases the chances of a chest appearing (previously it only increased the chance of a room clear reward appearing)

Bug Fixes

 * Fixed a memory leak caused by using the slow motion gun select menu frequently
 * Fixed the bug where killing a Blobulon could result in the current room unsealing even though two Blobuloids were spawning (FINALLY! Thanks everyone for the videos of this issue, they were extremely helpful!)
 * Fixed multiple situations where chests could drop items into pits
 * Fixed a bug where killing Mimics in hallways could cause all kinds of strange behavior
 * Fixed a bug which was preventing the Enraging Photo and Battery Bullets from dropping once unlocked
 * Fixed the Zilla Shotgun's ammo usage
 * Fixed a crash during dungeon generation caused by the Sense of Direction
 * Fixed a bug which could cause secondary merchants to have fewer (or no) items for sale
 * Fixed an issue where the secret characters had 1 less i-frame during their dodge roll
 * Fixed a bug where falling into a pit with the Super Hot Watch resulted in a very long delay
 * Fixed an issue where followers wouldn't shoot mimics if they left their initial room
 * Fixed a rare issue that prevented some players from saving any data
 * Fixed several issues caused by certain items combined with the Polaris
 * The Metronome is no longer broken by gun swaps in Blessed Gun runs
 * Fixed an issue where the Gun Cultists had several unintended i-frames
 * Fixed a bug where picking up the Bloodied Scarf while dodgerolling would break the game
 * Fixed several issues with the fight
 * Phase 1/2: Fixed a freeze caused by having a dead player in co-op
 * Phase 2: Fixed a freeze caused by falling into the pit during the transition
 * Phase 3: Fixed a bug where the boss could hit players with a seemingly invisible bullet
 * Phase 3: Fixed a bug where the circular attack could be entirely removed with a few small explosions
 * Fixed a bug where dying in the mine cart with Gun Soul caused control issues
 * Fixed (another) issue where players could become stuck while talking to the dying cop
 * Fixed a visual issue with jammed bullets while using Fast Scaling mode
 * Fixed a bug caused by blowing up the mirror chest
 * Fixed an audio bug caused by chests with fuses
 * Fixed several bugs involving the transition to the second secret level
 * Fixed a UI bug where picking and dropping guns with infinite ammo would cause the ammo count to drift to the left
 * Fixed an issue where the Lost Adventurer dialogue could be interrupted in co-op
 * Fixed a bug caused by spamming the Use key with the Air Strike item
 * Fixed an issue where the Revolvenant's arm bullets could be stuck in an attack
 * Fixed a bug where the Kill Pillars could be killed from outside the boss room with certain weapons
 * Fixed a bug where minecarts would move forever if the enemy in them was killed by being frozen
 * Fixed misleading UI when resetting the save progress for Slot D
 * Fixed a bug where Mimics would drop double loot when pushed into a pit
 * Fixed a strange issue where using an ice weapon with Exploding Bullets would cause all future explosions to freeze
 * Fixed a UI bug caused by items that increase the player's ammo capacity
 * Fixed a bug where teleporters could spawn outside of room bounds
 * Fixed an issue where the Frifle hunt achievement would unlock one step early
 * Fixed a bug where getting the Mimic Tooth Necklace could cause visual glitches on chests that have already been destroyed
 * Fixed an issue where RPG missiles would travel directly through a certain secret wall on the first floor
 * Fixed a minor visual bug in the Sorceress's room
 * Fixed a bug which could prevent Mimics from animating (while still hidden)
 * Fixed a bug that prevent the Treadnaught from dropping money like other bosses
 * Fixed an issue where the High Dragun's rocket attack could damage the player during his phase transition
 * Fixed an issue where the Magic Lamp would only affect the Ammoconda if he was hit in the head
 * Players can no longer teleport to teleporters that are not visible in the minimap
 * Fixed a bug where changing the in-game language then discarding those change could result in a language/font mismatch
 * Gunsling King can no longer require you to clear a room with "Spice"
 * Going to the final area in the Forge with the fullscreen map up no longer locks the map on screen
 * Fixed a memory crash caused by using the Microtransaction Gun with a large amount of currency
 * Fixed an issue where pausing the game while holding down the trigger to fire the Gun That Can Kill The Past would result in a soft lock
 * Fixed a bug where using alternate blank layouts didn't work in the Pilot's past