V1.0.4

Changes

 * Made key acquisition more reliable
 * Lowered the difficulty of the Treadnaught (explosive shot now has a minimum range, homing rocket is slightly slower, adds no longer lead their shots)
 * Fixed an issue where enemies could spawn in unreachable locations
 * Players can no longer teleport in coop while one player is interacting with a shrine or NPC
 * Players can no longer be set on fire while ethereal
 * Increased quality tier of the Fightsabre (less likely to spawn in low level chests)
 * Fixed an issue where collecting an NPC cell key while it was falling into a pit broke the key
 * Fixed an issue where the SMASH tent event could be interrupted by enemy gunfire
 * Fixed an issue where Lost Adventurer progress was not being tracked correctly
 * Fixed an issue where Gunsling King progress was being tracked twice per success
 * Fixed an issue where Great Hall progress notifications were popping up everytime the Breach loaded
 * Starter guns can no longer be used to reveal secret doors (hit VFX is now the normal wall hit effect)